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What is Vulcan – Vulkan is a low overhead, cross-platform API, an open standard for 3D graphics and computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It provides a much lower level API for applications than older APIs, making Vulkan comparable to Apple’s Metal API and Microsoft’s Direct3D 12. In addition to lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores.
What is Vulcan
What is Vulcan
Vulkan was first announced by the nonprofit Khronos Group at GDC 2015. The Vulkan API was originally referred to as the “next generation OpenGL initiative”, or “OpenGL next” by Khronos, but use of those names was discontinued when Vulkan was announced.
Vulkan is derived from and built on AMD’s Mantle API component, which AMD contributed to Khronos with the intent to provide Khronos with the foundation to start developing low-level APIs that they can standardize across industries. Vulkan is not compatible with OpenGL although there is an OpenGL/GLES implementation in Mesa that runs on top of Vulkan, called Zink.
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