What Is Vulkan (You Should Know!)

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What is Vulcan
What is Vulcan

What is Vulcan – Vulkan is a low overhead, cross-platform API, an open standard for 3D graphics and computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It provides a much lower level API for applications than older APIs, making Vulkan comparable to Apple’s Metal API and Microsoft’s Direct3D 12. In addition to lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores.

What is Vulcan

Volcano
Volcano

What is Vulcan

Vulkan was first announced by the nonprofit Khronos Group at GDC 2015. The Vulkan API was originally referred to as the “next generation OpenGL initiative”, or “OpenGL next” by Khronos, but use of those names was discontinued when Vulkan was announced.

Vulkan is derived from and built on AMD’s Mantle API component, which AMD contributed to Khronos with the intent to provide Khronos with the foundation to start developing low-level APIs that they can standardize across industries. Vulkan is not compatible with OpenGL although there is an OpenGL/GLES implementation in Mesa that runs on top of Vulkan, called Zink.

That’s a brief understanding of Vulkan from me, hopefully this article can help those of you who are looking for information about Vulkan. That’s all from me, sorry if there are any wrong words from me as the author of this article and thank you for taking the time to visit the articles that I made and for visiting our my method website.



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