[ad_1]
What is OpenGL – OpenGL (Open Graphics Library) is a cross-language and cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. APIs are typically used to interact with the graphics processing unit (GPU), to achieve hardware-accelerated rendering.
What is OpenGL
(SGI) began developing OpenGL in 1991 and released it on June 30, 1992, applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group.
What is OpenGL
The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. While it is possible for apis to be implemented entirely in software, they are designed to be implemented mostly or entirely in hardware.
An API is defined as a set of functions that can be called by a client program, in addition to a set of named integer constants (for example, the constant GL_TEXTURE_2D, which corresponds to the decimal number 3553). Although function definitions are superficially similar to the C programming language, they are not language dependent. As such, OpenGL has many language bindings, some of the most important of which are WebGL binding JavaScript (API, based on OpenGL ES 2.0, for 3D rendering from within a web browser); C binds WGL, GLX and CGL; the C binding provided by iOS; and the Java and C bindings provided by Android.
That’s a brief understanding of OpenGL from me, I hope this article can help those of you who are looking for information about OpenGL. That’s all from me, sorry if there are any wrong words from me as the author of this article and thank you for taking the time to visit the articles that I made and for visiting our my method website.
[ad_2]